Fearfully Awaiting the Arrival: Slender Developer Interview
In June of 2012, an unsuspecting yet devastatingly powerful horror game made its way onto the Internet, haunting scores of gamers. Now, less than a year later, Mark J. Hadley returns to the eerie...
View ArticleIn Odd We Trust: An Interview with Oddworld Inhabitants
"Only 1,326 work related accidents this month. Keep up the good work!" If you were a gamer in the late 90s, when Sony's Playstation console began to hit its stride with the release of Final Fantasy VII...
View ArticleAn Interview for Pigs: GA's Exclusive Q&A with Frictional Games and The...
When Amnesia: The Dark Descent was released in 2010, the state of the survival horror genre was more frightening and claustrophobic than any game released under that moniker in years. Long since laid...
View ArticleCome Crawl With Me…In Space!: An Interview with Juggernaut Games
As huge supporters of Starcrawlers (a science-fiction themed dungeon crawler we featured in our Kickstarter Podcast last week), we here at Games Abyss felt it necessary to reach out to the team for a...
View ArticleAvant-Gaming: An Interview with Seagull Fish Entertainment
Imagine embarking on the daunting, uncertain journey of funding your dreams. With an idea in your head and ambition in your heart, you realize the task before you is fraught with anxiety and emotional...
View ArticleThe Mind is a Terrifying Thing to Waste: An Interview with Erin Reynolds
Greetings, fellow Games Abyss listeners, and welcome to yet another exciting developer Q&A! Joining us remotely from her Fortress of Solitude is the fabulous Erin Reynolds, developer of Nevermind....
View ArticleUnbridled Magic: PAX East 2014 Floor Interview with Xaviant Games
Do you love mages, western style RPGs, and crushing your foes with fiery blazes, icy chills, and other mystical forces of destruction? Chances are you'll fall head over heels in love with Lichdom...
View ArticleSeeing Red Again: PAX East 2014 Floor Interview with Supergiant Games
At last year's PAX East I had the pleasure of playing the first public build of Transistor, the next game in the repertoire of the studio that brought us Bastion. Creative head of Supergiant Games Greg...
View ArticleDrunk Blondes and Space Turtles: PAX East 2014 Interview with Grimm Bros.
Dragon Fin Soup is not just a retro RPG hybrid with modern graphics, drunk fairy tale babes, and roguelike features…well, alright those are the primary aspects that comprise the game but we assure you...
View ArticleThe Future Is Prodigy: Pax East 2014 Floor Interview with Hanakai Studios
When we talk about successful indie games it's difficult not to immediately think of the tabletop/video game hybrid Prodigy. It's doubly impressive when you consider that the game isn't even out yet;...
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